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Pipeline is a 2D fluid simulation puzzle game. Pipeline has 107 levels and around 6+ hours of content. There are multiple different types of fluids present in the game, ranging from water to uranium. Each has its own unique properties and interactions with tiles and the world. You need to harness these properties, along with using the tiles at your disposal to create the most elaborately inefficient pipeline the world has ever seen!

This is the sequel to Pipeline 3, but because this title is the first Pipeline released on, the series has been reset.

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Astronomous (2021) is the latest game in the Astronomous series. The objective is to eliminate all enemy ships in each level. WASD or Arrow Keys to move, Shift to use FTL speed, Spacebar fires. Holding down the spacebar in some ships charges weapons for larger blast damage. There are 25 levels in total, in ascending difficulty. Based on how fast players clear a level, they are awarded up to three stars. Once you reach a certain amount of stars, you unlock new ships:

Default Ship: 0 Stars | Laser based attack, allows charging for large spread shot.

Photon Sabre: 9 Stars | Sword based attack, occasionally can send out javelins when released.

Shotgun Blaster: 18 Stars | Slow charge up attack, but once fully charged attacks a massive area. Individual shots often miss, but once charged, the sheer numbers solve that issue.

Minefield Layer: 27 Stars | Lays mines that detonate over time. When in proximity to enemy ships, the mines will stick to their hulls, and countdown significantly faster. Beware of friendly fire!

Virus Hijacker: 75 Stars | Requiring 100% completion of the game, allows the player to become the first ship that they attack in a level.

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Trajectory is a space mini-golf game where the ball is affected by gravity. Each of the planets, asteroids and hazards in a level exert a gravitational force. The objective is to have the ball reach the goal in the least amount of shots. Each level has a “par” value and based on how close to it, plus the amount of redo shots you have taken, determine the rank that you receive at the end of the level. All levels can be completed in one shot for “X” rank. The game itself is not difficult if you do not care about what rank you receive, but the challenge lies in getting the highest rank possible.

Trajectory has WebGL mobile support. Scan this QR Code, or click on the “Play Online” button to try it out! It is highly recommended to play in landscape or horizontal orientation.

Play Pipeline 3 | Download for Windows

Pipeline 3 is a puzzle game about moving fluids into the goal pipe. You can select from a ever growing palette of tiles to interact with the simulation and get the fluids or objects where you want them to be. By pressing alt while placing or by double clicking on an existing tile, you can switch it to its alternative form (IE: Normal Tiles become acid vulnerable in their alternate form). Each tile and fluid is subject to a temperature simulation and will exchange temperatures on contact. If fluids reach certain temperatures, they can freeze or vaporize. 

Complete Tile List:

  • Default Tile, a simple square that prevents fluids and objects from passing through
  • Cracked Tile, will permanently disappear when in contact with acid.
  • Spinner (Clockwise & Counterclockwise) will spin in their respective direction, flicking away water and objects with great speed. There is also a variant that is attached to a default tile to prevent leakage.
  • Duck/Boat can be moved by fluids, will trigger buttons when in contact.
  • Grate, will allow water through, preventing ice,
  • Vent, will allow only gas through.
  • Bomb/Nuke will explode and destroy tiles nearby, also greatly heats up fluids.
  • Heater/Cooler will heat/cool things that come into with it.
  • Wall Tile/Weighted Wall Tile, blocks fluids from passing through and can push buttons. Weighted variety can only be moved with sponges.
  • Yellow Sponge, will grow when in contact with liquid fluids, shoves objects and walls aside.
  • Green Sponge, will shrink when in contact with liquid fluids.

Unlockable/Nonstandard Tiles:

  • Button (Enabled/Disabled) can have it’s state inverted when in contact with objects such as a duck/boat/wall.
  • Gate (Enabled/Disabled) will allow all objects to pass through if all buttons are enabled and all circuits are closed.
  • Water/Acid/Lava/Nitrogen outlets, will dispense their type of fluid at liquid temperatures.
  • Blockage/Void tiles, will have no effect in gameplay other than preventing tiles from occupying the same space.
  • Goal/Anti-Goal, will give or remove points when fluids come into contact. Also release a low room temperature effect.
  • Laser/Cool Laser will emit a long range laser that will cool or heat to extreme temperatures.
  • Super Laser/ Super Cooler Laser, on a fixed timer, will emit large rays that will destroy many tiles placed by the player in its path.
  • Time Block, will slow down time based on the button state.
  • Electric Generator will give liquid water the electrified status.
  • Electric Goal, will act as a button, but will only report as clicked when electrified water is in contact with it.
  • Gravity Modifier, will increase/decrease/counteract the effects of gravity in the level.
  • Wind Modifier, will add a constant horizontal force either left or right.

Game Details There is 100 levels in total, with the 100th being a large gauntlet type level with many parts. Every 11 levels is a “Boss Level” meaning it has a much higher difficulty compared to the previous levels. After the boss level, a new background will be introduced. Backgrounds unlocked in play mode will be unlocked in doodle mode, and after the clearing of the 100th level, more tiles will be unlocked as well. Level codes can be output in Doodle mode and pasted into other instances of the game in any computer. Users can share levels among each other by sending Level Codes to enter in game.

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Astronomous Galactic War is a space shooter game. All ships are made up of small tiles, each of which can be destroyed individually. Some tiles are tied to ship functions; For example, if your thruster tiles are destroyed, you will lose the ability to move in that direction. Tiles will slowly regenerate over time when not under fire. Once a specific percentage of tiles in a ship are destroyed, the ship will decay and be eliminated. To clear a level you must eliminate all enemy vessels. At the end of each level you gain currency based on the amounts of enemies you have slain. You are also given an array of allied ships at the start of the level, and if they are alive at level clear, you gain bonus currency. You can spend currency in the hub world to buy new ship presets for you and your allies. Eventually, you can purchase the custom ship builder and create your own personal designs for ships. There are several worlds and many levels to battle your way through.